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  • Windows Phone 7Online Conference XNA track

    We had great fun presenting the XNA sessions for Tech.Days Online Conference last week. From a secret location (just off the M42 J4) a crack team of XNA developers gathered to present four sessions covering Artificial Intelligence, Collision detection, Advanced Rendering and the Synapse Gaming’s Sunburn...
    Posted to wotudo (Weblog) by paulfo on 03-30-2011
  • Midlands XAP-A-THON tonight!

    I am attending the XBLIG user groups first meeting with my Windows Phone 7 dev lab tonight in Coventry. If you have a Windows Phone 7 app or game then do come along – bring your projects XAP file on a memory stick so we can deployed it to a Windows Phone 7 Prototype so you can see how it runs. All event...
    Posted to wotudo (Weblog) by paulfo on 09-01-2010
  • WP7 XNA text input

    I’ve seen a few queries of how to get text input into an XNA game on Windows Phone 7 – so I thought I’d show you how. It is all very simple. All you need to do is call Guide.BeginShowKeyboardInput. This uses the IAsync pattern to provide asynchronous input to game play. To get the string result from...
    Posted to wotudo (Weblog) by paulfo on 05-10-2010
  • Windows Phone XNA effect demos

    I’ve compiled a short video of Shawn Hargreaves’ XNA effect demos from his session at Mix (originally shown at GDC). Enjoy!
    Posted to wotudo (Weblog) by paulfo on 03-29-2010
  • XNA: Windows Phone 7 Series GPU performance rocks!

    For me the best session at Mix 10 was Shawn Hargreave’s CL22 – High Performance 3D Games on Windows Phone 7 Series. Shawn is an XNA demi-god and to see what he can make the new Windows Phone do with XNA is inspiring. The session is packed with technical facts and figures you just don’t find anywhere...
    Posted to wotudo (Weblog) by paulfo on 03-29-2010
  • XNA: Gaming across many platforms and the cloud

    I’ve been working with UK XNA MVP Charles Humphrey on project ZuneRay. ZuneRay is a raycasting engine built by Charles’ for the Zune HD using XNA 3.1. With Windows Phone 7 Series in the pipeline we used the Zune HD as a target test platform with the intention of porting it to WP7S once the tools became...
    Posted to wotudo (Weblog) by paulfo on 03-25-2010
  • MIX: Multi-screen gaming with Windows Phone Developer tools preview

    Using XNA Games Studio 3.x you could build a game that would run across Windows, Xbox and Zune. Now, unless you travelled to America or lived there you were unlikely to have a Zune or Zune HD. But now with Windows Phone 7 Series we have the promise of a device far more available for our mobile gaming...
    Posted to wotudo (Weblog) by paulfo on 03-15-2010
  • TechCrunch: In Mobile, Fragmentation is forever. Deal with it

    Following on from my rant on the widgets , Richard Wong – venture capitalist and guest TechCrunch blogger – makes the point with more finesse, although we disagree in technology beliefs. In his post ‘ In Mobile, Fragmentation is Forever. Deal With It’ , Wong lays out the issues of the mobile marketplace...
    Posted to wotudo (Weblog) by paulfo on 03-05-2010
  • Windows Phone Gaming and Rich apps

    Shout it from the roof tops Windows Phone 7 Series application development uses Silverlight and XNA!! If you’re a .Net developers today – you just became a Windows Phone developer, able to deliver rich applications with Silverlight and amazing games with XNA. Charlie Kindel summarises the latest Windows...
    Posted to wotudo (Weblog) by paulfo on 03-05-2010
  • Ramping dev skills for Windows Phone 7 Series

    So you now really want to learn Silverlight and XNA to be ready to build applications for the coolest new phone on the block? Here is a list of resources to get you going: XNA: Setting up XNA Games Studio on your machine . You can install the current version of XNA on your Windows PC today. This isn...
    Posted to wotudo (Weblog) by paulfo on 03-05-2010
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