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  • Windows Phone 7 RTM

    Windows Phone 7 has been RTM today (1st Sept 2010). Tally-ho!
    Posted to wotudo (Weblog) by paulfo on 09-01-2010
  • Best Practices for WP7 Execution Model - Silverlight

    With the refresh of the tools we see significant advances in the implementation of the Windows Phone 7 execution model. Developers of WP7 applications should take the time to read about the Execution Model and how it affects your application. This is critically important to ensure your users have the...
    Posted to wotudo (Weblog) by paulfo on 07-16-2010
  • Building panoramas on Windows Phone 7

    The panorama style application is a powerful and compelling application design. At present there is not a released Silverlight control for knocking up a panorama but this can still be EASILY achieved with very little effort using for example Expression Blend. As a colleague put it ‘stuff a horizontal...
    Posted to wotudo (Weblog) by paulfo on 05-28-2010
  • XNA on Windows Phone 7 samples

    Darkside (aka Simon Jackson) is blogging about building XNA games for Windows Phone 7. The first of several planned blog posts is already up on the XNA UK User group blog Dark Genesis .
    Posted to wotudo (Weblog) by paulfo on 05-24-2010
  • All change please

    Just a note that I moved teams yesterday. I’m now focused on supporting Windows Phone 7 application development. If you’re building a WP7 application in the UK please do get in touch! I’ll continue to blog about the cool capabilities of WP7. Cheers Paul
    Posted to wotudo (Weblog) by paulfo on 05-18-2010
  • Windows Phone demo videos on YouTube

    If you haven’t found them already, there is a collection of Windows Phone demo videos up on YouTube . Most of the stuff is cut from the Mix keynote but there are some other bits as well. The two videos on the Office Hub and Email and Calendaring are interesting, particularly from an application design...
    Posted to wotudo (Weblog) by paulfo on 05-11-2010
  • WP7 XNA text input

    I’ve seen a few queries of how to get text input into an XNA game on Windows Phone 7 – so I thought I’d show you how. It is all very simple. All you need to do is call Guide.BeginShowKeyboardInput. This uses the IAsync pattern to provide asynchronous input to game play. To get the string result from...
    Posted to wotudo (Weblog) by paulfo on 05-10-2010
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