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  • Best Practices for WP7 Execution Model - Silverlight

    With the refresh of the tools we see significant advances in the implementation of the Windows Phone 7 execution model. Developers of WP7 applications should take the time to read about the Execution Model and how it affects your application. This is critically important to ensure your users have the...
    Posted to wotudo (Weblog) by paulfo on 07-16-2010
  • Building panoramas on Windows Phone 7

    The panorama style application is a powerful and compelling application design. At present there is not a released Silverlight control for knocking up a panorama but this can still be EASILY achieved with very little effort using for example Expression Blend. As a colleague put it ‘stuff a horizontal...
    Posted to wotudo (Weblog) by paulfo on 05-28-2010
  • WP7 XNA text input

    I’ve seen a few queries of how to get text input into an XNA game on Windows Phone 7 – so I thought I’d show you how. It is all very simple. All you need to do is call Guide.BeginShowKeyboardInput. This uses the IAsync pattern to provide asynchronous input to game play. To get the string result from...
    Posted to wotudo (Weblog) by paulfo on 05-10-2010
  • Moving WP7 Blend 4 Beta projects to Blend 4 RC

    With the new tools drop for Windows Phone Developer Tools comes the need to move projects forward. Projects built in the beta do load successfully in the RC but then they fail to deploy:   This looks pretty serious but actually is very simple to resolve. In the new drop of tools all projects need...
    Posted to wotudo (Weblog) by paulfo on 05-10-2010
  • Windows Phone 7 Series: Location Service

    One of the great opportunities in mobile is the delivery of context aware applications – applications that can determine stuff automatically when they are being used in order to give the end user a better, and maybe more accurate, experience. Location services is one of the biggies in context awareness...
    Posted to wotudo (Weblog) by paulfo on 03-29-2010
  • XNA: Gaming across many platforms and the cloud

    I’ve been working with UK XNA MVP Charles Humphrey on project ZuneRay. ZuneRay is a raycasting engine built by Charles’ for the Zune HD using XNA 3.1. With Windows Phone 7 Series in the pipeline we used the Zune HD as a target test platform with the intention of porting it to WP7S once the tools became...
    Posted to wotudo (Weblog) by paulfo on 03-25-2010
  • Windows Phone 7 Series top developer resources

    There are now several resources available to the budding Windows Phone 7 Series developer. There are two book previews available:     The videos from Mix are also now available – for detailed insight into XNA game development you must watch Shawn Hargreaves session! Love it. Plus he demonstrates...
    Posted to wotudo (Weblog) by paulfo on 03-19-2010
  • MIX: Windows Phone Developer Tools Preview

    Announced: the Windows Phone Developer Tools Preview is available! Yahooooo! The preview includes: The Visual Studio 2010 IDE A project template system for starting Silverlight applications for Windows Phone Visual Designers for Silverlight for Windows Phone that enable the drag and drop creation of...
    Posted to wotudo (Weblog) by paulfo on 03-15-2010
  • MIX: Windows Phone task integration

    Integrating Windows Phone built-in application functionality is easy to achieve using the functions in the Microsoft.Phone.Tasks framework. Most of these features are not enabled in the preview emulator, but its worth looking at the library to understand the model of accessing the device function and...
    Posted to wotudo (Weblog) by paulfo on 03-15-2010
  • MIX: XNA on Windows Phone

    Having XNA on Windows Phone 7 Series is just awesome. There is nothing like being able to run your game on a small shiny device to make you smile. Having the Windows Phone Developer Tools Preview I decided to explore just how hard it was to get some of my existing games going on Windows Phone 7 Series...
    Posted to wotudo (Weblog) by paulfo on 03-15-2010
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