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  • Windows Phone 7Online Conference XNA track

    We had great fun presenting the XNA sessions for Tech.Days Online Conference last week. From a secret location (just off the M42 J4) a crack team of XNA developers gathered to present four sessions covering Artificial Intelligence, Collision detection, Advanced Rendering and the Synapse Gaming’s Sunburn...
    Posted to wotudo (Weblog) by paulfo on 03-30-2011
  • WP7 XNA text input

    I’ve seen a few queries of how to get text input into an XNA game on Windows Phone 7 – so I thought I’d show you how. It is all very simple. All you need to do is call Guide.BeginShowKeyboardInput. This uses the IAsync pattern to provide asynchronous input to game play. To get the string result from...
    Posted to wotudo (Weblog) by paulfo on 05-10-2010
  • XNA: Gaming across many platforms and the cloud

    I’ve been working with UK XNA MVP Charles Humphrey on project ZuneRay. ZuneRay is a raycasting engine built by Charles’ for the Zune HD using XNA 3.1. With Windows Phone 7 Series in the pipeline we used the Zune HD as a target test platform with the intention of porting it to WP7S once the tools became...
    Posted to wotudo (Weblog) by paulfo on 03-25-2010
  • MIX: Multi-screen gaming with Windows Phone Developer tools preview

    Using XNA Games Studio 3.x you could build a game that would run across Windows, Xbox and Zune. Now, unless you travelled to America or lived there you were unlikely to have a Zune or Zune HD. But now with Windows Phone 7 Series we have the promise of a device far more available for our mobile gaming...
    Posted to wotudo (Weblog) by paulfo on 03-15-2010
  • Windows Phone Gaming and Rich apps

    Shout it from the roof tops Windows Phone 7 Series application development uses Silverlight and XNA!! If you’re a .Net developers today – you just became a Windows Phone developer, able to deliver rich applications with Silverlight and amazing games with XNA. Charlie Kindel summarises the latest Windows...
    Posted to wotudo (Weblog) by paulfo on 03-05-2010
  • Ramping dev skills for Windows Phone 7 Series

    So you now really want to learn Silverlight and XNA to be ready to build applications for the coolest new phone on the block? Here is a list of resources to get you going: XNA: Setting up XNA Games Studio on your machine . You can install the current version of XNA on your Windows PC today. This isn...
    Posted to wotudo (Weblog) by paulfo on 03-05-2010
  • Xblig XNA day

    I had a great day in Birmingham today attending the UK Xblig XNA day. The day was full of interesting stuff from texturing meshes correctly, to procedural generation of game worlds and AI strategies. Over 70 people attended with various levels of XNA experience and skill. There was plenty of discussion...
    Posted to wotudo (Weblog) by paulfo on 12-05-2009
  • Platform Starter Kit: Adding Game State Management

    This post is one of a series that shows how to take the basic Platform Starter Kit from the XNA Games Studio and turn it into a more full featured game by taking advantage of the many tutorials and game examples published on the XNA Creators Club . As is the Platform Starter kit gives you platform style...
    Posted to wotudo (Weblog) by paulfo on 04-29-2009
  • Platform starter kit: Adding player lives

    This post continues the enhancement of the Platform Starter Kit to make a version of the game to publish on Xbox Live Community Games. The default platformer starter kit has the level timer which counts down from 2 minutes causing a level restart if the player fails to complete the level within this...
    Posted to wotudo (Weblog) by paulfo on 04-29-2009
  • Platform starter kit: Adding vertical scrolling

    This post is one of a series that shows how to take the basic Platform Starter Kit from the XNA Games Studio and turn it into a more full featured game by taking advantage of the many tutorials and game examples published on the XNA Creators Club . Having already added power-ups, lives, highscore and...
    Posted to wotudo (Weblog) by paulfo on 04-29-2009
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