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  • MIX: Multi-screen gaming with Windows Phone Developer tools preview

    Using XNA Games Studio 3.x you could build a game that would run across Windows, Xbox and Zune. Now, unless you travelled to America or lived there you were unlikely to have a Zune or Zune HD. But now with Windows Phone 7 Series we have the promise of a device far more available for our mobile gaming...
    Posted to wotudo (Weblog) by paulfo on 03-15-2010
  • Ramping dev skills for Windows Phone 7 Series

    So you now really want to learn Silverlight and XNA to be ready to build applications for the coolest new phone on the block? Here is a list of resources to get you going: XNA: Setting up XNA Games Studio on your machine . You can install the current version of XNA on your Windows PC today. This isn...
    Posted to wotudo (Weblog) by paulfo on 03-05-2010
  • Xblig XNA day

    I had a great day in Birmingham today attending the UK Xblig XNA day. The day was full of interesting stuff from texturing meshes correctly, to procedural generation of game worlds and AI strategies. Over 70 people attended with various levels of XNA experience and skill. There was plenty of discussion...
    Posted to wotudo (Weblog) by paulfo on 12-05-2009
  • XNA: Enhanced platformer game source

    A while back I made some videos on adding features to the default XNA 3.0 Platformer Game project. I’m glad many of you found them useful. To help out more you can now get my enhanced game source code from the download section of this site. The source code is provided ‘as-is’ with no warranty – use it...
    Posted to wotudo (Weblog) by paulfo on 10-01-2009
  • Platform Starter Kit: Creating new graphics

    This post is one of a series that shows how to take the basic Platform Starter Kit from the XNA Games Studio and turn it into a more full featured game by taking advantage of the many tutorials and game examples published on the XNA Creators Club . Building a game for real – rather than just playing...
    Posted to wotudo (Weblog) by paulfo on 04-30-2009
  • Platform Starter Kit: Adding Game State Management

    This post is one of a series that shows how to take the basic Platform Starter Kit from the XNA Games Studio and turn it into a more full featured game by taking advantage of the many tutorials and game examples published on the XNA Creators Club . As is the Platform Starter kit gives you platform style...
    Posted to wotudo (Weblog) by paulfo on 04-29-2009
  • Platform starter kit: Adding player lives

    This post continues the enhancement of the Platform Starter Kit to make a version of the game to publish on Xbox Live Community Games. The default platformer starter kit has the level timer which counts down from 2 minutes causing a level restart if the player fails to complete the level within this...
    Posted to wotudo (Weblog) by paulfo on 04-29-2009
  • Platform starter kit: Adding vertical scrolling

    This post is one of a series that shows how to take the basic Platform Starter Kit from the XNA Games Studio and turn it into a more full featured game by taking advantage of the many tutorials and game examples published on the XNA Creators Club . Having already added power-ups, lives, highscore and...
    Posted to wotudo (Weblog) by paulfo on 04-29-2009
  • Surviving the credit crunch: Building and selling Xbox games

    This week is all about using your Windows PC, Xbox 360 and your artistic skills to manufacture and sell Xbox games to bring in that little bit extra dosh. Or put another way: how to make money easily with Microsoft. The proposition. You have a Windows PC, and an Xbox 360. If you add some more free software...
    Posted to wotudo (Weblog) by paulfo on 04-29-2009
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