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  • Augmented Reality games with real world drones!

    Parrot a French company, has created a quadricopter with near military grade algorithms for flight stability enabling it to compensate for breezes and shifting air currents. The drone can be controlled over a wifi network via iPhone and iPod touch devices. Parrot are releasing an open API platform for...
    Posted to wotudo (Weblog) by paulfo on 03-04-2010
  • Augmented Reality – the cutting edge

    Technology Review has a interesting blog post on the material being presented at the International Symposium on Mixed and Augmented Reality ( ISMAR 09 ) next week in Orlando. The post includes several videos of some pretty amazing stuff. My favourites are –Augmented Sketches by researchers at the University...
    Posted to wotudo (Weblog) by paulfo on 10-22-2009
  • CameraPlay first step for AR project, get the camera!

    This .NET CF example users Alex Mogurenko's DirectShow.NETCF ( http://alexmogurenko.com/blog/ ) to get and display a preview of the camera on a Windows Mobile device. Compiled as a .NET CF 3.5 app, Alex's examples are all .NET CF 2.0 so this technique works across the board.
    Posted to How To Activities (FileGallery) by paulfo on 10-14-2009
  • sidebar: Project Mobile AR

    As discussed at the recent OTA09 event, I’m working to build out an AR platform on Windows Mobile.  This is a ‘skunk works’ project filling my waking hours between work and the family. Currently, I’m exploring the DirectShow capabilities of the Windows Mobile device. DirectShow allows us to get...
    Posted to wotudo (Weblog) by paulfo on 10-14-2009
  • Augmented reality on Windows Mobile

    At Over The Air 09 my overnight coding challenge was to make a modern location aware version of the cult classic ‘whack-a-mole’. It was to go like this: hit play, and a map of your immediate 50 square metres appears on your device with you at the centre. Very quickly there after, moles start to appear...
    Posted to wotudo (Weblog) by paulfo on 10-01-2009
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