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<?xml-stylesheet type="text/xsl" href="http://wotudo.net/utility/FeedStylesheets/rss.xsl" media="screen"?><rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/" xmlns:wfw="http://wellformedweb.org/CommentAPI/"><channel><title>wotudo : Zune</title><link>http://wotudo.net/blogs/wotudo/archive/tags/Zune/default.aspx</link><description>Tags: Zune</description><dc:language>en</dc:language><generator>CommunityServer 2007 (Build: 20423.869)</generator><item><title>Xblig XNA day</title><link>http://wotudo.net/blogs/wotudo/archive/2009/12/05/xblig-xna-day.aspx</link><pubDate>Sat, 05 Dec 2009 19:53:05 GMT</pubDate><guid isPermaLink="false">2f2f3f54-a0d5-494d-ad23-22a6d9c85854:674</guid><dc:creator>paulfo</dc:creator><slash:comments>2</slash:comments><comments>http://wotudo.net/blogs/wotudo/archive/2009/12/05/xblig-xna-day.aspx#comments</comments><description>I had a great day in Birmingham today attending the UK Xblig XNA day. The day was full of interesting stuff from texturing meshes correctly, to procedural generation of game worlds and AI strategies. Over 70 people attended with various levels of XNA...(&lt;a href="http://wotudo.net/blogs/wotudo/archive/2009/12/05/xblig-xna-day.aspx"&gt;read more&lt;/a&gt;)&lt;img src="http://wotudo.net/aggbug.aspx?PostID=674" width="1" height="1"&gt;</description><category domain="http://wotudo.net/blogs/wotudo/archive/tags/Zune/default.aspx">Zune</category><category domain="http://wotudo.net/blogs/wotudo/archive/tags/XNA/default.aspx">XNA</category><category domain="http://wotudo.net/blogs/wotudo/archive/tags/Programming/default.aspx">Programming</category><category domain="http://wotudo.net/blogs/wotudo/archive/tags/wotudo/default.aspx">wotudo</category><category domain="http://wotudo.net/blogs/wotudo/archive/tags/Platform+Starter+Kit/default.aspx">Platform Starter Kit</category><category domain="http://wotudo.net/blogs/wotudo/archive/tags/Paul+Foster/default.aspx">Paul Foster</category></item><item><title>Zune’s Nov. launch – the reality is Xbox 360++</title><link>http://wotudo.net/blogs/wotudo/archive/2009/11/23/zune-s-nov-launch-the-reality-is-xbox-360.aspx</link><pubDate>Mon, 23 Nov 2009 16:06:24 GMT</pubDate><guid isPermaLink="false">2f2f3f54-a0d5-494d-ad23-22a6d9c85854:647</guid><dc:creator>paulfo</dc:creator><slash:comments>1</slash:comments><comments>http://wotudo.net/blogs/wotudo/archive/2009/11/23/zune-s-nov-launch-the-reality-is-xbox-360.aspx#comments</comments><description>This quote from WinSuperSite explains the situation nicely: The misreporting of Zune&amp;#39;s &amp;quot;global launch&amp;quot; When the Financial Times reported this week that Microsoft was getting set to launch Zune around the world, a lot of people got excited...(&lt;a href="http://wotudo.net/blogs/wotudo/archive/2009/11/23/zune-s-nov-launch-the-reality-is-xbox-360.aspx"&gt;read more&lt;/a&gt;)&lt;img src="http://wotudo.net/aggbug.aspx?PostID=647" width="1" height="1"&gt;</description><category domain="http://wotudo.net/blogs/wotudo/archive/tags/Xbox/default.aspx">Xbox</category><category domain="http://wotudo.net/blogs/wotudo/archive/tags/Zune/default.aspx">Zune</category><category domain="http://wotudo.net/blogs/wotudo/archive/tags/wotudo/default.aspx">wotudo</category><category domain="http://wotudo.net/blogs/wotudo/archive/tags/Paul+Foster/default.aspx">Paul Foster</category></item><item><title>Community Games on Xbox LIVE Beta</title><link>http://wotudo.net/blogs/wotudo/archive/2008/05/20/community-games-on-xbox-live-beta.aspx</link><pubDate>Tue, 20 May 2008 19:45:26 GMT</pubDate><guid isPermaLink="false">2f2f3f54-a0d5-494d-ad23-22a6d9c85854:363</guid><dc:creator>paulfo</dc:creator><slash:comments>0</slash:comments><description>&lt;p&gt;&lt;a href="http://creators.xna.com/play_detail"&gt;&lt;img alt="" src="http://creators.xna.com/assets/cms/images/cco_Quick_Strt_main_play.jpg" align="left" border="0" /&gt;&lt;/a&gt; David &amp;#39;LetsKillDave&amp;#39; Weller announces on the XNA Team Blog the availability&amp;#160; of Community Games on Xbox LIVE!! Following on from GDC 2008 you now have the opportunity to try it out.&lt;/p&gt;  &lt;p&gt;Read more at the &lt;a href="http://blogs.msdn.com/xna/"&gt;XNA Team Blog&lt;/a&gt;. Or jump direct &lt;a href="http://creators.xna.com/en-US/quickstart_main" target="_blank"&gt;here&lt;/a&gt;.&lt;/p&gt;&lt;img src="http://wotudo.net/aggbug.aspx?PostID=363" width="1" height="1"&gt;</description><category domain="http://wotudo.net/blogs/wotudo/archive/tags/Microsoft/default.aspx">Microsoft</category><category domain="http://wotudo.net/blogs/wotudo/archive/tags/Xbox/default.aspx">Xbox</category><category domain="http://wotudo.net/blogs/wotudo/archive/tags/Zune/default.aspx">Zune</category><category domain="http://wotudo.net/blogs/wotudo/archive/tags/XNA/default.aspx">XNA</category></item><item><title>XNA 3.0 CTP - Zune games!</title><link>http://wotudo.net/blogs/wotudo/archive/2008/05/14/xna-3-0-ctp-zune-games.aspx</link><pubDate>Wed, 14 May 2008 19:26:30 GMT</pubDate><guid isPermaLink="false">2f2f3f54-a0d5-494d-ad23-22a6d9c85854:337</guid><dc:creator>paulfo</dc:creator><slash:comments>0</slash:comments><description>&lt;p&gt;Yes! The &lt;a href="http://creators.xna.com/" target="_blank"&gt;XNA Games Studio 3.0 CTP&lt;/a&gt; is available and it enables game development for the Zune platform. Canadian colleague Jean-Luc David ported this game pretty easily.&lt;/p&gt;  &lt;p&gt;&lt;a href="http://wotudo.net/blogs/wotudo/WindowsLiveWriter/XNA3.0CTPZunegames_1205E/XNAZuneGame.jpg"&gt;&lt;img style="border-right:0px;border-top:0px;border-left:0px;border-bottom:0px;" height="164" alt="XNAZuneGame" src="http://wotudo.net/blogs/wotudo/WindowsLiveWriter/XNA3.0CTPZunegames_1205E/XNAZuneGame_thumb.jpg" width="244" align="left" border="0" /&gt;&lt;/a&gt; &lt;/p&gt;  &lt;p&gt;Jean-Luc&amp;#39;s learning&amp;#39;s in doing are:&lt;/p&gt;  &lt;blockquote&gt;   &lt;p&gt;&amp;#183; Project needed to be converted from XNA 1.0 to 2.0 (using the Migration tool)&lt;/p&gt;    &lt;p&gt;&amp;#183; Copied in PreferredBuffer attributes from the Alien Takeover game, Mitch Walker&amp;#8217;s reference game was very useful in general&lt;/p&gt;    &lt;p&gt;&amp;#183; All graphics were reduced by 40% &lt;/p&gt;    &lt;p&gt;&amp;#183; Background same aspect ratio - 90 degree clockwise rotation&lt;/p&gt;    &lt;p&gt;&amp;#183; Removed all keyboard related code (everything in the #if!XBOX blocks) &lt;/p&gt;    &lt;p&gt;&amp;#183; Used keyboard conditional statements for input, but targeted GamePad (eg: gamePadState.DPad.Left == ButtonState.Pressed)&lt;/p&gt;    &lt;p&gt;&amp;#183; Fire == Buttons.A&lt;/p&gt;    &lt;p&gt;&amp;#183; Rotated text in DrawString using MathHelper.PiOver2&lt;/p&gt;    &lt;p&gt;&amp;#183; Added more ships, game appears to run faster on the Zune than on Windows&lt;/p&gt;    &lt;p&gt;&amp;#183; Needed to adjust math in the game to rotate game (forced me to brush up on Cartesian math) :)&lt;/p&gt; &lt;/blockquote&gt;  &lt;p&gt;An interesting development I shall enjoy exploring.&lt;/p&gt;&lt;img src="http://wotudo.net/aggbug.aspx?PostID=337" width="1" height="1"&gt;</description><category domain="http://wotudo.net/blogs/wotudo/archive/tags/Microsoft/default.aspx">Microsoft</category><category domain="http://wotudo.net/blogs/wotudo/archive/tags/Technology/default.aspx">Technology</category><category domain="http://wotudo.net/blogs/wotudo/archive/tags/Zune/default.aspx">Zune</category><category domain="http://wotudo.net/blogs/wotudo/archive/tags/XNA/default.aspx">XNA</category></item></channel></rss>