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One of the great opportunities in mobile is the delivery of context aware applications – applications that can determine stuff automatically when they are being used in order to give the end user a better, and maybe more accurate, experience. Location...
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For me the best session at Mix 10 was Shawn Hargreave’s CL22 – High Performance 3D Games on Windows Phone 7 Series. Shawn is an XNA demi-god and to see what he can make the new Windows Phone do with XNA is inspiring. The session is packed with technical...
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Announced: the Windows Phone Developer Tools Preview is available! Yahooooo! The preview includes: The Visual Studio 2010 IDE A project template system for starting Silverlight applications for Windows Phone Visual Designers for Silverlight for Windows...
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Integrating Windows Phone built-in application functionality is easy to achieve using the functions in the Microsoft.Phone.Tasks framework. Most of these features are not enabled in the preview emulator, but its worth looking at the library to understand...
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Having XNA on Windows Phone 7 Series is just awesome. There is nothing like being able to run your game on a small shiny device to make you smile. Having the Windows Phone Developer Tools Preview I decided to explore just how hard it was to get some of...
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To explore some of the functionality available in Windows Phone 7 Series I have built my uber-demo application. This application is based on the Windows Phone List Application template in the Windows Phone Developer Tools preview. The preview emulator...
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Using XNA Games Studio 3.x you could build a game that would run across Windows, Xbox and Zune. Now, unless you travelled to America or lived there you were unlikely to have a Zune or Zune HD. But now with Windows Phone 7 Series we have the promise of...