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Following on from my rant on the widgets , Richard Wong – venture capitalist and guest TechCrunch blogger – makes the point with more finesse, although we disagree in technology beliefs. In his post ‘ In Mobile, Fragmentation is Forever. Deal With It...
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Shout it from the roof tops Windows Phone 7 Series application development uses Silverlight and XNA!! If you’re a .Net developers today – you just became a Windows Phone developer, able to deliver rich applications with Silverlight and amazing games with...
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So you now really want to learn Silverlight and XNA to be ready to build applications for the coolest new phone on the block? Here is a list of resources to get you going: XNA: Setting up XNA Games Studio on your machine . You can install the current...
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After the PDC last year I ended up with a couple of ZuneHDs. I gave one to my mate Charles Humphrey and look what his building with it! A raycasting engine. Remember Doom and game of the type, they used raycasting as a means of delivering exciting...
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Just before the festive holidays I signed up to support Microsoft Research Cambridge with a technology show for local school leavers. Called ‘Think Computer Science’ it was an awesome event with both Andrew Herbert and Chris Bishop speaking. Andrew shared...
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Salvatore Fileccia – head of development at Rare in the UK – shared some interesting insight into building with Project Natal. From a slightly ‘down’ emotion on trying to set expectations, to the realisation that game testers can’t test for 8 hours a...
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I had a great day in Birmingham today attending the UK Xblig XNA day. The day was full of interesting stuff from texturing meshes correctly, to procedural generation of game worlds and AI strategies. Over 70 people attended with various levels of XNA...
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A while back I made some videos on adding features to the default XNA 3.0 Platformer Game project. I’m glad many of you found them useful. To help out more you can now get my enhanced game source code from the download section of this site. The source...
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I nuked my machines to move up to a clean build of Windows 7 RTM. In rebuilding them I hit a snag with the XNA3.1 install. The install would start and then rollback just after the redistributables copy started. To overcome this issue I set the runtime...
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This post is one of a series that shows how to take the basic Platform Starter Kit from the XNA Games Studio and turn it into a more full featured game by taking advantage of the many tutorials and game examples published on the XNA Creators Club . Building...
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This post is one of a series that shows how to take the basic Platform Starter Kit from the XNA Games Studio and turn it into a more full featured game by taking advantage of the many tutorials and game examples published on the XNA Creators Club . As...
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This post continues the enhancement of the Platform Starter Kit to make a version of the game to publish on Xbox Live Community Games. The default platformer starter kit has the level timer which counts down from 2 minutes causing a level restart if the...
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This post is one of a series that shows how to take the basic Platform Starter Kit from the XNA Games Studio and turn it into a more full featured game by taking advantage of the many tutorials and game examples published on the XNA Creators Club . Having...
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This week is all about using your Windows PC, Xbox 360 and your artistic skills to manufacture and sell Xbox games to bring in that little bit extra dosh. Or put another way: how to make money easily with Microsoft. The proposition. You have a Windows...
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There has been plenty of interest in multitouch tables lately! I’ve completed a couple of videos showing how I built the table and a more detailed look at the XNA application I used to run on the table. The XNA application video: