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We had great fun presenting the XNA sessions for Tech.Days Online Conference last week. From a secret location (just off the M42 J4) a crack team of XNA developers gathered to present four sessions covering Artificial Intelligence, Collision detection...
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I am attending the XBLIG user groups first meeting with my Windows Phone 7 dev lab tonight in Coventry. If you have a Windows Phone 7 app or game then do come along – bring your projects XAP file on a memory stick so we can deployed it to a Windows Phone...
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I’ve seen a few queries of how to get text input into an XNA game on Windows Phone 7 – so I thought I’d show you how. It is all very simple. All you need to do is call Guide.BeginShowKeyboardInput. This uses the IAsync pattern to provide asynchronous...
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Shawn gave a superb demonstration of the five effects available in XNA for Windows Phone. He has now published the demo source up on the XNA Creators Club website. GO GET IT HERE .
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I’ve compiled a short video of Shawn Hargreaves’ XNA effect demos from his session at Mix (originally shown at GDC). Enjoy!
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For me the best session at Mix 10 was Shawn Hargreave’s CL22 – High Performance 3D Games on Windows Phone 7 Series. Shawn is an XNA demi-god and to see what he can make the new Windows Phone do with XNA is inspiring. The session is packed with technical...
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I’ve been working with UK XNA MVP Charles Humphrey on project ZuneRay. ZuneRay is a raycasting engine built by Charles’ for the Zune HD using XNA 3.1. With Windows Phone 7 Series in the pipeline we used the Zune HD as a target test platform with the intention...
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Using XNA Games Studio 3.x you could build a game that would run across Windows, Xbox and Zune. Now, unless you travelled to America or lived there you were unlikely to have a Zune or Zune HD. But now with Windows Phone 7 Series we have the promise of...
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Following on from my rant on the widgets , Richard Wong – venture capitalist and guest TechCrunch blogger – makes the point with more finesse, although we disagree in technology beliefs. In his post ‘ In Mobile, Fragmentation is Forever. Deal With It...
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Shout it from the roof tops Windows Phone 7 Series application development uses Silverlight and XNA!! If you’re a .Net developers today – you just became a Windows Phone developer, able to deliver rich applications with Silverlight and amazing games with...
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So you now really want to learn Silverlight and XNA to be ready to build applications for the coolest new phone on the block? Here is a list of resources to get you going: XNA: Setting up XNA Games Studio on your machine . You can install the current...
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After the PDC last year I ended up with a couple of ZuneHDs. I gave one to my mate Charles Humphrey and look what his building with it! A raycasting engine. Remember Doom and game of the type, they used raycasting as a means of delivering exciting...
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Just before the festive holidays I signed up to support Microsoft Research Cambridge with a technology show for local school leavers. Called ‘Think Computer Science’ it was an awesome event with both Andrew Herbert and Chris Bishop speaking. Andrew shared...
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Salvatore Fileccia – head of development at Rare in the UK – shared some interesting insight into building with Project Natal. From a slightly ‘down’ emotion on trying to set expectations, to the realisation that game testers can’t test for 8 hours a...
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I had a great day in Birmingham today attending the UK Xblig XNA day. The day was full of interesting stuff from texturing meshes correctly, to procedural generation of game worlds and AI strategies. Over 70 people attended with various levels of XNA...