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We had great fun presenting the XNA sessions for Tech.Days Online Conference last week. From a secret location (just off the M42 J4) a crack team of XNA developers gathered to present four sessions covering Artificial Intelligence, Collision detection...
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David S. Platt’s first, last and only law of user experience design: “Know Thy User, for He Is Not Thee”. I like this, and enjoyed reading his opinion on the future of applications in the latest MSDN magazine . A point recently underscored extremely well...
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WP7 support guru Reed Robison shared this little gem, I thought I’d pass it on… You can monitor memory pretty easily during debug… You can setup a timer in your app.xaml like this : System.Windows.Threading.DispatcherTimer timer = new System.Windows.Threading...
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With the refresh of the tools we see significant advances in the implementation of the Windows Phone 7 execution model. Developers of WP7 applications should take the time to read about the Execution Model and how it affects your application. This is...
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UK technology rock starts Andy Wiggly* and Rob Miles* are delivering an online Microsoft Learning course covering the introduction to developing applications for Windows Phone 7. What is the Windows Phone 7 JumpStart? Windows Phone 7 JumpStart is a virtual...
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The panorama style application is a powerful and compelling application design. At present there is not a released Silverlight control for knocking up a panorama but this can still be EASILY achieved with very little effort using for example Expression...
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I’ve seen a few queries of how to get text input into an XNA game on Windows Phone 7 – so I thought I’d show you how. It is all very simple. All you need to do is call Guide.BeginShowKeyboardInput. This uses the IAsync pattern to provide asynchronous...
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With the new tools drop for Windows Phone Developer Tools comes the need to move projects forward. Projects built in the beta do load successfully in the RC but then they fail to deploy: This looks pretty serious but actually is very simple to...
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One of the great opportunities in mobile is the delivery of context aware applications – applications that can determine stuff automatically when they are being used in order to give the end user a better, and maybe more accurate, experience. Location...
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I’ve been working with UK XNA MVP Charles Humphrey on project ZuneRay. ZuneRay is a raycasting engine built by Charles’ for the Zune HD using XNA 3.1. With Windows Phone 7 Series in the pipeline we used the Zune HD as a target test platform with the intention...
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There are now several resources available to the budding Windows Phone 7 Series developer. There are two book previews available: The videos from Mix are also now available – for detailed insight into XNA game development you must watch...
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Announced: the Windows Phone Developer Tools Preview is available! Yahooooo! The preview includes: The Visual Studio 2010 IDE A project template system for starting Silverlight applications for Windows Phone Visual Designers for Silverlight for Windows...
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Integrating Windows Phone built-in application functionality is easy to achieve using the functions in the Microsoft.Phone.Tasks framework. Most of these features are not enabled in the preview emulator, but its worth looking at the library to understand...
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Having XNA on Windows Phone 7 Series is just awesome. There is nothing like being able to run your game on a small shiny device to make you smile. Having the Windows Phone Developer Tools Preview I decided to explore just how hard it was to get some of...
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To explore some of the functionality available in Windows Phone 7 Series I have built my uber-demo application. This application is based on the Windows Phone List Application template in the Windows Phone Developer Tools preview. The preview emulator...