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We had great fun presenting the XNA sessions for Tech.Days Online Conference last week. From a secret location (just off the M42 J4) a crack team of XNA developers gathered to present four sessions covering Artificial Intelligence, Collision detection...
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I’ve seen a few queries of how to get text input into an XNA game on Windows Phone 7 – so I thought I’d show you how. It is all very simple. All you need to do is call Guide.BeginShowKeyboardInput. This uses the IAsync pattern to provide asynchronous...
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I’ve been working with UK XNA MVP Charles Humphrey on project ZuneRay. ZuneRay is a raycasting engine built by Charles’ for the Zune HD using XNA 3.1. With Windows Phone 7 Series in the pipeline we used the Zune HD as a target test platform with the intention...
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Using XNA Games Studio 3.x you could build a game that would run across Windows, Xbox and Zune. Now, unless you travelled to America or lived there you were unlikely to have a Zune or Zune HD. But now with Windows Phone 7 Series we have the promise of...
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Shout it from the roof tops Windows Phone 7 Series application development uses Silverlight and XNA!! If you’re a .Net developers today – you just became a Windows Phone developer, able to deliver rich applications with Silverlight and amazing games with...
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So you now really want to learn Silverlight and XNA to be ready to build applications for the coolest new phone on the block? Here is a list of resources to get you going: XNA: Setting up XNA Games Studio on your machine . You can install the current...
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I had a great day in Birmingham today attending the UK Xblig XNA day. The day was full of interesting stuff from texturing meshes correctly, to procedural generation of game worlds and AI strategies. Over 70 people attended with various levels of XNA...