We had great fun presenting the XNA sessions for Tech.Days Online Conference last week. From a secret location (just off the M42 J4) a crack team of XNA developers gathered to present four sessions covering Artificial Intelligence, Collision detection, Advanced Rendering and the Synapse Gaming’s Sunburn game engine for XNA on Windows Phone 7.
I’ve collected together a few useful links for each of the sessions below. The session recordings and slide decks available very soon – I’ll add links when I get them.
First of all, the second keynote Mike and I presented:
Tips & Tricks for Windows Phone 7 Applications and Marketplace
Mike Ormond & Paul Foster
To over come the limitations on framerate in our broadcasts we pre-recorded videos of the demonstrations and published them on a YouTube channel: http://youtube.com/wp7xna
Artificial Intelligence for XNA Games.
Most of the code samples are available from the App Hub education library here.
Plus my C# Iterators example available here.
And Shawn Hargreaves original blog post on Iterator state machines.
The following sessions were presented by the leading lights of the XNA UK usergroup.
Overview of 3D Collision Detection Techniques in XNA (Ed Powell)
Ed’s blog is here.
Incorporating Advanced Render Techniques in WP7 XNA Games: Rendering a Sea (Ed Powell)
Ed’s specific blog posts on his Battle of Trafalgar game are here.
Sunburn World Lighting on Windows Phone 7 (Simon Jackson)
Simon’s blog is here.
From my personal point of view it was fabulous to be presenting alongside such capable XNA devs. I was in awe of the level of detail both Simon and Ed where able to convey during their presentations and will be revisiting the recordings when they are available just to check out all the techniques presented. I’m already working out how I can upgrade my current Sunburn engine Professional license to the new Sunburn WP7 tool set….
I would like to say a very special thank you to Simon and Ed for volunteering to present at the conference. They both had to create their presentations as well as deliver them in their own (unpaid!) time. I’d also like to extend my thanks to Simon and Ed’s employers who enabled them to both work flexibly on the Thursday of the conference so they could travel to our presentation location in time for the event.
There is a wealth of information in the presentations and online at the XN UK user group site as well as the App hub education library. Go take a look - writing games for mobile devices has never been so awesome!