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Windows Phone 7Online Conference XNA track

We had great fun presenting the XNA sessions for Tech.Days Online Conference last week. From a secret location (just off the M42 J4) a crack team of XNA developers gathered to present four sessions covering Artificial Intelligence, Collision detection, Advanced Rendering and the Synapse Gaming’s Sunburn game engine for XNA on Windows Phone 7.

I’ve collected together a few useful links for each of the sessions below. The session recordings and slide decks available very soon – I’ll add links when I get them.

First of all, the second keynote Mike and I presented:

Tips & Tricks for Windows Phone 7 Applications and Marketplace

Mike Ormond image image & Paul Foster image image

 

To over come the limitations on framerate in our broadcasts we pre-recorded videos of the demonstrations and published them on a YouTube channel: http://youtube.com/wp7xna

 

imageimageimageimageimage

Artificial Intelligence for XNA Games.

Most of the code samples are available from the App Hub education library here.

Plus my C# Iterators example available here.

And Shawn Hargreaves original blog post on Iterator state machines.

 

The following sessions were presented by the leading lights of the XNA UK usergroup.

Overview of 3D Collision Detection Techniques in XNA (Ed Powell)

Ed’s blog is here.

Incorporating Advanced Render Techniques in WP7 XNA Games: Rendering a Sea (Ed Powell)
Ed’s specific blog posts on his Battle of Trafalgar game are
here.

Sunburn World Lighting on Windows Phone 7 (Simon Jackson)

Simon’s blog is here.

 

From my personal point of view it was fabulous to be presenting alongside such capable XNA devs. I was in awe of the level of detail both Simon and Ed where able to convey during their presentations and will be revisiting the recordings when they are available just to check out all the techniques presented. I’m already working out how I can upgrade my current Sunburn engine Professional license to the new Sunburn WP7 tool set….

I would like to say a very special thank you to Simon and Ed for volunteering to present at the conference. They both had to create their presentations as well as deliver them in their own (unpaid!) time. I’d also like to extend my thanks to Simon and Ed’s employers who enabled them to both work flexibly on the Thursday of the conference so they could travel to our presentation location in time for the event.

There is a wealth of information in the presentations and online at the XN UK user group site as well as the App hub education library. Go take a look - writing games for mobile devices has never been so awesome!

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  1. Following up from the UK Techdays (#uktechdays) online conference we presented at, the full conference

    Dark Genesis — April 10, 2011 10:51 AM
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  1. Great stuff Paul Note, checked with the SunBurn guys and there is NO CHARGE in upgrading your SunBurn license from V1 to V2. Upgrading from framework in either version will incur a charge still of course. I also did another recording of the SunBurn demo (to make up for the naughty camera) which I tweeted about on the #uktechdays tag - must remember to blog it as well though. It is also posted on the YouTube Channel for the event youtube.com/WP7XNA
    Simon (Darkside) Jackson — March 30, 2011 3:36 PM

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