I’ve seen a few queries of how to get text input into an XNA game on Windows Phone 7 – so I thought I’d show you how. It is all very simple. All you need to do is call Guide.BeginShowKeyboardInput. This uses the IAsync pattern to provide asynchronous input to game play. To get the string result from the input ‘dialog’ you call Guide.EndShowKeyboardInput putting the output into a string variable and passing in your IAsync Result object. The code for my simple demo is below: protected...
With the new tools drop for Windows Phone Developer Tools comes the need to move projects forward. Projects built in the beta do load successfully in the RC but then they fail to deploy: This looks pretty serious but actually is very simple to resolve. In the new drop of tools all projects need to have the WMAppManifest.xml file. This file may have been created for you in the Beta tools but is not set up to be built correctly. To get your beta projects running correctly all you need to do...