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01 October 2009 - Posts

  • Thu

    Augmented reality on Windows Mobile

    At Over The Air 09 my overnight coding challenge was to make a modern location aware version of the cult classic ‘whack-a-mole’. It was to go like this: hit play, and a map of your immediate 50 square metres appears on your device with you at the centre. Very quickly there after, moles start to appear in your vicinity (on your device map). Your task is to move to their location and batter them by shaking your G-sensored mobile device up and down – violently. I’m sure it would have taken the world...
  • Thu

    Widget development in Windows Mobile 6.5

    I had two sessions to present at Over The Air 09 . The first was all about the new Widget runtime included in Windows Mobile 6.5 . The runtime brings a Microsoft implementation of W3C Widget support to Windows Mobile for the first time. Our implementation is coupled with the launch of our very own mobile application Marketplace – this goes live with the launch of Windows Mobile 6.5 devices on the 6th Oct – allowing Widgets and native code applications (<10mb in size) to be sold directly to Windows...
  • Thu

    XNA: Enhanced platformer game source

    A while back I made some videos on adding features to the default XNA 3.0 Platformer Game project. I’m glad many of you found them useful. To help out more you can now get my enhanced game source code from the download section of this site. The source code is provided ‘as-is’ with no warranty – use it at your own peril :-) I’m sure you lot can do better…
  • Thu

    XNA 3.1 install onto Windows 7

    I nuked my machines to move up to a clean build of Windows 7 RTM. In rebuilding them I hit a snag with the XNA3.1 install. The install would start and then rollback just after the redistributables copy started. To overcome this issue I set the runtime compatibility of the XNA 3.1 install file to be Windows Vista Service Pack 2 – you do this from the file property dialog. Re-running the XNA 3.1 install it all worked fine. On starting VS2008 Pro I see that I have both XNA 3.0 and XNA 3.1 project templates...
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The opinions expressed herein are my own personal opinions and do not represent my employer's view in anyway.