At Over The Air 09 my overnight coding challenge was to make a modern location aware version of the cult classic ‘whack-a-mole’. It was to go like this: hit play, and a map of your immediate 50 square metres appears on your device with you at the centre. Very quickly there after, moles start to appear in your vicinity (on your device map). Your task is to move to their location and batter them by shaking your G-sensored mobile device up and down – violently.
I’m sure it would have taken the world by storm. Topped, soon to be opened Windows Phone Marketplace, and made me no money what so ever.
As you may have been able to determine already, my overnight plans didn’t quite work out. Firstly, I got tired. Secondly, they played ‘Carry on… Up the Kiber’ (my personal favourite Carry On film) somewhere around midnight and it distracted me immensely. Thirdly, between MapPoint and Bing web services I just couldn’t get a map of my immediate 50 square metres and finally, fourthly, my rodents kept turning up over Borehamwood and Hammersmith – no where near the Imperial College where I was testing. Ummph.
Anyway, unperturbed I delivered my second OTA session as an all inclusive, inspirational, community discussion. And we had a lot of fun.
I managed to show videos from everyone of our key competitors and not one from Microsoft! But hey, I’m comfortable with my inadequacies (as in: I’m not a complete idiot – some parts are missing).
To set this all right, I have started work on an even more ambitious project. A AR framework for Windows Mobile 6+ that will enable the utilisation of the camera to present overlaid material on the display.
Such as this:
To do this requires me to get back to my roots even more and recover my DirectShow skills – what little of them I had.
But stay tuned. This project is going to rock by Christmas :-)
If you want to take part (like you’re a skilled graphic artist, God’s gift to C++ programming etc) please shout, I’ll be happy to work with you.