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Creating a bootable USB can be done like this (on a running Vista/Windows 7 machine - not XP-and apologies if you already know how to do this :-)) 1. From a command prompt run "diskpart" without the quotes (UAC may kick in so just say OK); then...
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Just wanted to highlight a couple of videos I’ve made on MT using VS2010 and the .Net 4 Beta 1. This one is just for fun with a WPF 4 version of the MS Sruface’s ScatterView control. This one shows you how to do MT with WPF4 via the ManipulationDelta...
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You may have noticed I’m into multitouch (MT) technology. I don’t have any ‘proper’ MT kit – I’ve just built my own using the NUIGroup’s core software and an XNA example from CodePlex. With Win7 RC and the VS2010 and .Net 4 beta 1 I now have the opportunity...
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Slowly we start to see the multi-touch promise of Windows 7. The Windows Team Blog carries this post showing off the applications in the new Touch Pack for Windows 7. I can’t wait to get into programming for Windows 7 Multi-touch. I saw a Dell XT2 briefly...
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This week I have been studying the new and enhanced power saving features of Windows 7. There is a long list of enhancements that present the possibility of running a much more power efficient computer. Windows 7 power saving...
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This post is one of a series that shows how to take the basic Platform Starter Kit from the XNA Games Studio and turn it into a more full featured game by taking advantage of the many tutorials and game examples published on the XNA Creators Club . Building...
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This post is one of a series that shows how to take the basic Platform Starter Kit from the XNA Games Studio and turn it into a more full featured game by taking advantage of the many tutorials and game examples published on the XNA Creators Club . As...
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This post continues the enhancement of the Platform Starter Kit to make a version of the game to publish on Xbox Live Community Games. The default platformer starter kit has the level timer which counts down from 2 minutes causing a level restart if the...
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This post is one of a series that shows how to take the basic Platform Starter Kit from the XNA Games Studio and turn it into a more full featured game by taking advantage of the many tutorials and game examples published on the XNA Creators Club . Having...
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This week is all about using your Windows PC, Xbox 360 and your artistic skills to manufacture and sell Xbox games to bring in that little bit extra dosh. Or put another way: how to make money easily with Microsoft. The proposition. You have a Windows...
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Spotted this yesterday and the in-car cam managed to capture it. A mobile farrier’s number plate A 5HOE :-)
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At Maker Faire UK I wanted to have an exhibit anyone could interact with. So I took along my robots and modified one of the Microsoft Robotics Developer Studio (MRDS) Visual Programming Language (VPL) examples to allow both speech and Xbox controller...
Filed under: Robot, How2, Microsoft, MSRS, A1DW, Education, electronics, makerfaire, Makerfaire_uk, MRDS, wotudo
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A quick response to the questions raised on YouTube and MaximumPC regarding the illumination used in my mutlitouch table. I used the rear IR diffused illumination technique for my multitouch table. This is a different technique to that used by MaxmiumPC...
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There has been plenty of interest in multitouch tables lately! I’ve completed a couple of videos showing how I built the table and a more detailed look at the XNA application I used to run on the table. The XNA application video:
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While working all hours to build my multi-touch table and program my robots for Maker Faire UK, I managed to film some of my activity. I finally got to finish editing it Sunday night after the faire and published it today. YouTube has squashed by glorious...